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How We Work

Extreme Programming, Rapid Prototyping, Dynamic Systems Development Method

Netsense tries to work as pragmatic as possible to accomplish it's goals: deliver on time and within budget restraints.

Why Extreme Programming?

Because it's good for you! No, seriously. One of the problems of programming is that it is hard work: one has to work with a high level of concentration, with a lot of repetitious acts. That means one can easy make mistakes and the mistakes have impact: the program will not work correct.

To prevent that there are several solutions. Two pair of eyes to prevent mistakes is one of them. It also prevents easy solutions and workarounds to be mended later but of course forgotten because more important problems show up.

Making testing an integral part of the program is another one. This prevents the quick workarounds

Short subprojects, with clear goals and storyboards is another one. This prevents huge projects with no breakpoints, and permits quick amendings if the software is not heading the way it should be.

These are all concepts of extreme programming and DSDM.

Because of that we try as much as possible to use DSDM and Extreme Programming as development methods.

Usability and Accessibility

Another concept we try to keep in mind is the usability and accessibility of the programs we write. That does not only mean that it should be possible for visually handicapped persons to use the software. It also means a clear separation between the presentation layer and the content of a program, or the view and the datamodel.

This separation will also make it a lot easier to develop for other platforms: for javaclients instead of webbrowsers, for PDA's instead of PC's.

Accessibility

Usability

Source Code on Demand

Finally, most of the stuff we do will be delivered with the source code. That does not mean that the client is the owner of the source code (unless explicitely stated). It does mean that other developers can enhance the code and fix bugs, even if the original developer is not involved in the project any more.